Contents
Financial report
General report
The context
The Mageia distribution was first launched on 2010/09/18, and Mageia.Org was created on 2010/10/07.
Mageia Publicity and Communication
The visibility of the Mageia community is still growing. Still we wrote a bit less blog articles, 43 of them.
Some figures
2012 | 2013 | Variation | |
Mageia on social networks (followers) | |||
2 411 | 2 844 | + 18 % | |
4 395 | 5 480 | + 25 % | |
Google+ | 920 | 2 623 | + 185 % |
Distrowatch | |||
rank over the last 12 months | 2 | 4 | -2 |
rank over the last 6 months | 2 | 4 | -2 |
rank over the last 3 months | 2 | 4 | -2 |
rank over the last month | 2 | 4 | -2 |
The Mageia English blog | |||
unique visits | 218 150 | 172 000 | -20 % |
Daily average | 596
(1 509 in May – Mageia 2 official release) |
472
(902 in May – Mageia 3 official release) |
-0,5 % |
Mageia distribution availability | |||
Official mirrors worldwide | 49 | 60 | +22 % |
Mageia visibility has increased again on social networks.
Again blog post visits number has decreased quite a lot this year. We still need to find a way to propose some more attractive articles, more than release announcements or problems with our servers.
Mageia has attended open source software events
Mageia community members have participated in a number of Libre Software meetings, having booth or for conferences.
- FOSDEM 2013
- Distro Recipes 2013
- Solution Linux 2013
- Froscon Linuxtag 2013
- OpenRheinRuhr
- Linuxcon US 2013
The main facts for 2013
Mageia 3 release
Mageia 3 was released on 2013/05/19.
Mageia 2 EOL
Mageia 2 officially became end of life on 2013/11/21. An announcement was made across all channels of communication including IRC, mailing lists, forums and blog.
The community of contributors
The community by numbers
2012 | 2013 | Variation | |
Mailing-lists (number of registered members) | |||
mageia-dev | 381 | 248 | -34 % |
mageia-discuss | 467 | 287 | -38 % |
qa-discuss | 128 | 147 | +14 % |
doc-discuss | 61 | 79 | +29 % |
mageia-i18n | 110 | 144 | +30% |
Forums | |||
number of registered members | 2 628 | 4 024 | +53 % |
Packagers team
Some figures
2012 | 2013 | Variation | |
Packagers team | |||
Official packagers (commit + submit) | 77 | 84 | +9 % |
Committers | 110 | 118 | +20 % |
Available packages | |||
cauldron core RPMS | 21 314 | 21 253 | 0 % |
cauldron nonfree RPMS | 146 | 146 | +0 % |
cauldron nonfree SRPMS | 73 | 73 | 0 % |
cauldron tainted RPMS | 312 | 304 | +31 % |
cauldron tainted SRPMS | 46 | 57 | -2 % |
Activity
- Packagers meetings are still taking place. Approaching final release meetings took place every weeks. But during development releases, meetings could hardly be organized due to lack of attendees. Organization still needs to be found so that it can interest more people.
- There were 7 new packagers who were able to complete the mentoring process. We still have a lot of unmaintained packages and need to attract more new packagers in the coming year. But the positive thing is that the full rebuild of the distribution allowed many fixes even on non maintained packages.
- Mageia 4 has been developed. Mageia 5 is just starting.
- ARM is still not fully integrated into build system but we expect to have a full tree available for Mageia 5 final release.
The i18n team
The i18n team is now made of 47 committers. They have a monthly meeting.
The team is facing some difficulties with the current tool, Transifex, following a Python update. As this is not the first time it happens, i18n team is thinking about switching to another tool, easier to use and administrate, like Pootle.
The documentation team
A lot of activity this year including rewriting the documentation due to licensing issues with incompatible reuse Mandriva documentation.
The team lacks technical reviewers for documentation to validate the contents of the documentation despite repeated calls to do so.
A single reference to the English documentation has been set up to get a uniform style.
Additional features have been developed to facilitate the daily work, such as automatic warning whenever a change is made in the english documentation in order to perform the corresponding translations.
A single entry point for users of Mageia: http://doc.mageia.org
The Bug Squad / QA teams
Bug Squad team is sorely lacking in resources, they triage and gather information for bugs and assign to the correct people for attention.
It will be a priority for the coming year to develop these teams.
Year | Mageia 2 | Mageia 3 | Cauldron | Total |
FIXED | ||||
2012 | 408 | 547 | 1482 | 2437 |
2013 | ||||
variation | ||||
INVALID | ||||
2012 | 37 | 46 | 178 | 261 |
2013 | ||||
variation | ||||
WONTFIX | ||||
2012 | 305 | 34 | 119 | 458 |
2013 | ||||
variation | ||||
DUPLICATE | ||||
2012 | 35 | 155 | 382 | 572 |
2013 | ||||
variation | ||||
WORKSFORME | ||||
2012 | 16 | 16 | 65 | 97 |
2013 | ||||
variation | ||||
OLD | ||||
2012 | 81 | 11 | 186 | 278 |
2013 | ||||
variation | ||||
Total | ||||
2012 | 882 | 1467 | 3854 | 6203 |
2013 | ||||
variation |
Statistics : Bugzilla for 2012 and 2013
The QA team has seen its activity and the number of subscribers increase significantly in 2012 due to the greater presence of its head. Processes have been set up and a weekly meeting is now held. The team focuses on testing updates and security fixes for each of the stable releases with the security team and performing testing of ISOs during periods of release.
There were 656 SRPMs updated in 2012.
The system administration team
The team took care of the Mageia infrastructure despite a big lack of people resources.
What happened this year:
- migration from svn to git for the "soft" repository
- migration of the remaining mailing-lists from Zarb server to Mageia one
- backports opening
Due to various reasons, there was no replacement of servers in Marseille. This will have to be done as soon as possible.
The marketing, communication and artwork team (atelier)
Team has provided everything necessary for Mageia 4. The final release went smoothly thanks to the hard work of all the team. Still the team miss some help to work on all issues.
The 2013 artwork contest took place in november but did not help to find any good enough official design. It's still very hard to find people interested in design ready to contribute to Mageia. This will have to be solved much sooner for Mageia 5.